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  1. #1
    Feita Knight BlazeStorm's Avatar
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    Elsword - Magic Knight and Rune Slayer Guide

    (Last Updated: 11/14/2013 Skill "Guides" added to Misc. WoTS Chart updated)

    Posts are allowed.


    Sections:
    [LIST][*]1: Elsword: Knight
    • 1.1: Elsword's Attack and Abilities
    • 1.2: Elsword's Special System: Way of the Sword
      • 1.2.1: What is Way of the Sword?
      • 1.2.2: How do I use Way of the Sword?
      • 1.2.3: What does each Aura do?
      • 1.2.4: What attacks charge/consume which Aura?
    • 1.3: Elsword's Skills
    • 1.4: Job Advancement
    [*]2: Elsword: Magic Knight
    • 2.1: Background Story
    • 2.2: Magic Knight's New Combos
    • 2.3: Magic Knight's New Skills
    [*]3: Elsword: Rune Slayer
    • 3.1: Background Story
    • 3.2: Rune Slayer's New Combos
    • 3.3: Rune Slayer's New Skills
    [*]4: Miscellaneous
    • 4.1: Basic Loops and Combos
    • 4.2: Skill Builds
    1: Elsword: Knight



    Elsword is an ambitious but hot-headed young swordsman trained by his sister Elesis, the leader of the Red Knights. Elesis left her little brother to lead a mission, never to return. Elsword now searches the land for two things:
    1. El, the precious gems that power his kingdom
    2. His missing sister.
    Elsword is a master swordsman that excels at close range combat. He’s quick on his feet and can hack and slash with the best of them. Not only can he dish it out, but he can take a lot of punishment as well. His only real weakness is magic, but in his mind, there’s nothing a sharp piece of steel can’t beat.


    1.1: Elsword's Attacks and Abilities


    If you are new to the game, basic attacks are executed by Z and X commands. Z attacks are generally quick attacks and X attacks are power or projectile attacks.


    * - Attacks marked by this icon means they can be cancelled by Dashing, Buffs, Actives, and Special Actives.
    ! - Attacks marked by this icon means they can be cancelled by Buffs, Actives, and Special Actives.


    Arrow commands:
    ^ - Up
    V - Down
    < - Left
    > - Right
    >> - Dash Right
    << - Dash Left
    >>^ - Dash Jump Right
    <<^ - Dash Jump Left

    Basic Combos:

    Z (!) - A quick basic slash.
    ZZ - Another slash.
    ZZZ (*) - A 3rd slash. You can cancel this before the slash comes out.
    ZZZZ - A finishing slash that knocks down. Never use this.
    ZZZX - An alternate combo after the triple slash that knocks an opponent away knocking them down. You will almost never use this.

    X - A heavy slash that deals more damage than Z, but is also slightly slower.
    XX - A second heavy slash similar to the first.
    XXX - A third heavy slash that knocks away an opponent and knocks them down. Do not use this except on things which cannot be knocked down.
    XXZ - An alternate combo following the second heavy slash which knocks an opponent into the air. Very useful for continuing your combo.

    >>Z - A dash attack with a clumsy sweep of your sword.
    >>ZZ - Another dash attack where your sword is swung again and knocks away an opponent resulting in knock down.

    >>X - A dash attack that knocks an opponent away into the air.

    >>^Z - An aerial horizontal sweep attack. Continuing a combo is possible if you stop here.
    >>^ZZ - A second aerial horizontal sweep attack. Continuing a combo is possible if you stop here.
    >>^ZZZ - A third aerial attack that smacks down a foe knocking them down. While you may continue a combo off this, it is not recommended for beginners.

    >>^X - An aerial overhead sweep attack. Continuing a combo is possible if you stop here.
    >>^XX - A follow up attack which has you drop while slamming your blade into anything that collides with it until you hit the ground and knocks down.

    1.2 - Elsword's Special System: Way of the Sword

    1.2.1 - What is Way of the Sword?
    Way of the Sword is Elsword's special system.

    While playing Elsword, you'll notice he has an extra bar below his MP gauge. With it, you can charge one of 2 Auras, the Aura of Destruction or the Aura of Vitality.

    1.2.2 - How do I use Way of the Sword?

    -Visual demonstration coming soon-

    To use Way of the Sword, you must first build up an Aura. To do so, use an attack of the opposite Aura to build the Aura you want. For example, Elsword's Kick is Vitality, so using it would charge the Destruction Aura.
    After building up an Aura, your idle stance will change and you will gain either a red (Destruction) or blue (Vitality) Aura.

    When you have an Aura, attacks will gain certain properties based on the Aura and the attack type at the cost of consuming the Aura.

    1.2.3 - What does each Aura do?

    Destruction Aura Grants the following properties while active:
    • - Destruction Basic Combo Attacks and Actives will gain 2x damage . Destruction Special Actives will gain 1.5x damage.
    • - Absorbs 1 attack when not super armored and reduces the damage to 1 when hit. This will cause you to howl and knock any foes surrounding you away and grant you super armor for 5 seconds. (Any damage that is considered piercing will not be negated)
    Vitality Aura grants the following properties while active:
    • 3x MP gain for Vitality Basic Combo Attacks, Actives, and Special Actives.
    • 30% reduced MP cost for Vitality based Actives and Special Actives.
    • +5% Attack Speed and +25% Movement Speed (Approximated)
    • Increased MP gain when hit.
    1.2.4 - What attacks charge/consume which Aura?
    Please refer to the chart below:




    1.3: Elsword's Skills

    Skill Tree:

    Before we get into Elsword's Skills, I'll go over what Passives, Buffs, Actives, and Special Actives are.
    • Passives - Abilites that are always active once you put Skill Points (SP) into.
    • Buffs - A move that uses some MP in order to improve a certain stat for a limited time. Certain ones were removed such as basic accelerators and adrenalines. Only Accelerator Auras exist now but certain characters won't have them like Elsword and Raven.
    • Actives - An attack that uses some MP and each has varied uses. Most are very powerful comboing tools but can only be used every couple of seconds due to cool downs. Assign them to your skill slots and press the designated key to use one.
    • Special Actives - A special attack that uses a mediocre to extreme amount of MP. Very similar to actives, but cost more MP and deal more damage while making you invincible to all attacks for a short to long time. Using one will freeze enemies in PvE and both friends and allies in PvP. Assign them to your skill slots and press the designated key to use one.
    The following terms are useful for reading any character guide:
    • PvE - Player versus Environment. This basically means you're building for only dungeons.
    • PvP - Player versus Player. You can play other players via the Arena (Competitive) or Sparring Mode (Practice or fun). This means you're building for only Arena.
    • Hybrid - Both PvE and PvP.
    • Skill Tree - A chart of Passives, Buffs, Actives and Special Actives. You invest SP into this to get more skills.
    • SP - Skill points which you must invest into a skill/passive/buff in order to use them. If it says 0/5, do not get it or not recommended. If it says 5/5, you should probably get it. Not everything has a maximum of 5 points.
    • Skill Note - A special item that modifies how a skill works when you record it into your skill notebook.
    If you want to plan your build ahead of time, use the following skill build simulator:
    http://brokendisc.web.fc2.com/elswor...nglish/mk.html

    Now, let's get into the skill tree.

    Row 1: (Unlock Requirement: None)


    Flame Geyser (Special Active) - Smash your sword into the ground to bring forth a geyser of flames.
    WoTS Affinity: Destruction
    Other Choice: None
    Changes from old Skill Tree - Buffed. Retaining the same damage formula and hits, but at a lower mp cost and cool down, this skill is a staple for PvE.
    PvE - Get this skill as high as possible. You'll use it due to it's efficiency against bosses and anything stoic.
    PvP - If you PvP, you may wanna just leave this skill alone. It doesn't work as well in there except on other Destruction Mode Elswords.
    Hybrid - Same as PvE. Except you may wanna get a lower level of this skill to save on SP.
    Skill Note: Lava Gusher - Makes the Geyser bigger allowing more hits on non stoic foes.


    Roll (Active) - Leap forward and perform an evasive roll.
    WoTS Affinity: Vitality
    Changes from old Skill Tree - You no longer need to really level this skill since it will always cost 1% HP.
    PvE - Leave this at level 1.
    PvP - Leave it at level 1 unless you for some reason want to use it for damage. I advise against it since it wastes a lot of precious SP.
    Hybrid - Same as PvP.

    Row 2: (Unlock Requirement: Level 5)


    Fatal Fury (Special Active) - Perform an onslaught of blows with your sword.
    WoTS Affinity: Vitality
    Other Choice: Mega Slash
    Changes from old Skill Tree - Slightly buffed. It costs less mp and does slightly more damage than the old version.
    PvE - Not that great.
    PvP - Can maybe be used for some shenanigans with the skill note, but other than that not great. Get level 1 at best if you feel like trolling.
    Hybrid - Same as PvP.
    Skill Note: A Man's Retreat - If your first strike misses, you'll recover some MP you spent on this skill and enemies will still be caught in the skill freeze similar to Awakening for a moment.


    Mega Slash (Special Active) - Perform a single powerful strike.
    WoTS Affinity: Destruction
    Other Choice: Fatal Fury
    Changes from old Skill Tree - Damage is about the same, but has more cool down as do most 100 MPs.
    PvE - As with the old Skill tree, you probably don't want this skill.
    PvP - Can be used as a strong finisher to any combo. Not that great though.
    Hybrid - Not useful either way.

    My choice: I would skip both of these skills.

    Row 3: (Unlock Requirement: Level 10)


    Assault Slash (Special Active) - Lunge forward with your sword and stab your foe repeatedly.
    WoTS Affinity: Vitality
    Other Choice: Sword Wave (Name is subject to change)
    Changes from old Skill Tree - Higher damage modifier. If you were playing from before when this move out damaged Double slash, it's somewhat close to that.
    PvE - Can be used for quick efficient damage on stoic mobs. Up to the preference of the player whether or not they like this skill.
    PvP - Limited use similar to Flame Geyser except you can't combo off it.
    Hybrid - Same as PvE.
    Skill Note: Swift Foot Stance - Increases speed to lunge faster and further and adds an extra hit.


    Sword Wave (Active) - Create a shock wave with a single swing which travels directly forward.
    WoTS Affinity: Vitality
    Other Choice: Assault Slash
    NEW SKILL: Single strong hit with good damage and can hit multiple foes. Only flaw is it can consume a massive amount of Vitality.
    PvE - Can be used in straight pathways to hit multiple mobs efficiently.
    PvP - Can be used for multiple purposes such as finishing off a distant foe. Just beware the mp cost.
    Hybrid - Can be used in both.

    My choice: If I absolutely had to pick, I'd go with Sword wave due to it's overall utility. However, I would skip both these skills.

    Row 4: (Unlock Requirement: Level 15)


    Counterattack (Active) - Guard with your sword and then counter your opponent by launching them into the air while they're dazed.
    WoTS Affinity: Destruction
    Other Choice: Block (Name subject to change)
    Changes from old Skill Tree: Buffed. You no longer need to max this skill to combo off it meaning you can leave it at level 1. Higher levels will decrease mp cost meaning you can spam it more if you can't get the timing correct for whatever reason.
    PvE - Many uses against many foes. Whether or not you need this skill is up to the user.
    PvP - An invaluable skill for those who know how to use it. It can shut down a wide variety of moves.
    Hybrid - Same as PvE.


    Block (Active) - Guard with your sword to take less damage than you normally would.
    WoTS Affinity: ???
    Other Choice: Counterattack
    NEW SKILL: Essentially a clone of Chung's Guard active and can be used in the same manner.
    PvE - Can be used on anything and everything if you really want to unlike counterattack. However you will take some damage unlike counterattack which negates damage.
    PvP - Can be used to tank damage of anything that doesn't pierce damage reduction. Note that moves like Energy Spurt will ignore this move.
    Hybrid - While this move can be used everywhere, you'll likely prefer Iron Body since it doesn't lock you into place like Block does.

    My Choice: I'd just use level 1 Counterattack.


    Counter Chance (Passive) - Recover and attack unsuspecting nearby opponents allowing for combos.
    WoTS Affinity: Vitality
    Changes from old Skill Tree - Chance to perform this is removed and will always occur when you press x while down even if level 1. Accuracy bonus added.
    PvE - Only used to recover quicker. Leave at level 1 at best.
    PvP - Can be used on unsuspecting opponents. Note that experienced opponents will step away from you or other Elsword's will use Counterattack on this. The accuracy bonus can greatly save you on sockets.
    Hybrid - Get it high enough so you feel comfortable about people not dodging your attacks.

    Row 5: (Unlock Requirement: Level 20)


    Unlimited Blade (Special Active) - Perform a series of slashes and end with a finisher which varies depending on Awakening.
    WoTS Affinity: Vitality
    Changes from old Skill Tree - Buffed. Lower cool down and more damage makes this skill better than it was before.
    PvE - Decent burst damage especially with awakening. However, it's still rather lackluster.
    PvP - Only for style, the damage is decent at best.
    Hybrid - Same as above.


    Triple Geyser (Special Active) - Smash your sword into the ground and unleash a chain of geysers on your foes.
    WoTS Affinity: Destruction
    Changes from old Skill Tree - Much lower cool down and less mp cost makes it much more efficient for bossing. It also received a slight damage buff.
    PvE - A very solid skill to have for large bosses.
    PvP - Not as great here, but it can still get a good amount of damage with some luck.
    Hybrid - You mostly want this for PvE.

    My Choice - Triple Geyser wins hands down.

    1.4: Job Advancement

    Visit the board and accept the Job Advancement Quest. (Quests are color coded. Job Quests are dark blue)

    Knight:
    1. 1/4 - Defeat 15 Bomber Mongs in Suburbs of Wally's Castle on Any difficulty.
    2. 2/4 - Defeat 14 Jango & Kid Phoru in Suburbs of Wally's Castle on Hard or higher.
    3. 3/4 - Talk to the Accessory Shop Owner in Elder, Luichel
    4. 4/4 - Complete Suburbs of Wally's Castle on Very Hard within 15 minutes.
    After completing the Knight quest series, Elsword can decide between advancing as a Sword Knight, Magic Knight or Sheath Knight. Of course, you're taking the Magic Knight if you're reading this guide right?

    Magic Knight:
    1. 1/4 - Defeat Wally No.8 in Wally's Castle on Any difficulty
    2. 2/4 - Collect 7 "Mickey's Tails" in the Underground Waterway Very Hard from Mickeys.
      • Doing the first 2 rooms and then exiting after defeating the Mickeys is the most efficient way to save time and stamina.
    3. 3/4 - Clear Wally's Castle on Hard or higher and get an overall score of B or higher.
    4. 4/4 - Collect the "Exequatur of Velder Principality" from Wally's Guardians at Wally's Caste on Very Hard mode.
    After completing and turning in Magic Knight 4/4 or purchasing the advancement from the Item Mall, you are now a Magic Knight. Congratulations.
    Last edited by BlazeStorm; 11-15-2013 at 05:19 AM.

  2. #2
    Feita Knight BlazeStorm's Avatar
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    2. Magic Knight



    2.1: Background Story

    Magic Knight is a swordsman with some magic abilities. He has a flaming fist that throws fireballs to both distract and destroy. This gives the otherwise close quarter fighter a few ranged attacks that can be combined to make the hot-headed Elsword an incendiary opponent. The Magic Knight is uniquely suited to control large mobs.

    2.2: Magic Knight's New Combos


    >>ZZ - The same attack as when you were just a Knight, but now this doesn't knock down.
    >>ZZZ - A slash that ends the dash attack string with a slow sweep that knocks an opponent away resulting in knock down.
    >>ZZX - A new attack where you slash twice and then pass behind a foe and throw a fireball at them.

    >>^XZ - After a slash, you throw a fireball down and forward at a 45 degree angle.

    2.3: Magic Knight's New Skills

    Row 6: (Unlock Requirements: Level 15 and 1st Job Change)


    Wind Blade (Special Active) - Summon a magic blade to pierce through foes.
    WoTS Affinity: Destruction
    Changes from old Skill Tree: Better damage formula at high skill levels but also gets higher cool down like other 100 mps.
    PvE - A cheap simple move with high damage and can easily clear weak mobs. Good for building Vitality.
    PvP - A strong finisher to any combo and can destroy some of your opponent's MP with the skill note.
    Hybrid - A good skill for both PvP and PvE.
    Skill Note: Soul Ripper - Foes hit by Wind Blade will lose up to 50 mp. Foes with less than 50 will drop down to 0.


    Basic Magic Training (Passive) - Train your mind to increase your magic and magic defense power.
    Changes from old Skill Tree - Now has magic power and defense power combined.
    PvE - Not really necessary and it's low magic power for the SP is unadvised unless you absolutely have nothing else to get. Don't waste SP here.
    PvP - Same as PvE.
    Hybrid - Same as above.

    Row 7: (Unlock Requirement: Level 25 and 1st Job Change)


    Enhanced Fireball (Passive) - Become more proficient and increase the strength of all your projectiles.
    Changes from old Skill Tree - Can improve projectile damage even further than before.
    PvE - If you spam fireballs/runes a lot for damage, it's slightly useful.
    PvP - Same as above.
    Hybrid - Same as above. I will note that this should be one of the last things you get in your final build as you won't have enough SP for everything you want in most cases.


    Kick (Active) - Perform a single kick which somehow extends the length of your combo.
    WoTS Affinity - Vitality
    Changes from old Skill Tree - MP cost is now set to 30 for all levels. Damage and knockdown ratio will go up per level. Skill note was nerfed but damage of kick overall is buffed.
    PvE - Not useful at all for a strict PvEer so you can skip this.
    PvP - Must have as high as possible for PvPers.
    Hybrid - Same as PvP.
    Skill Note: Low Blow Kick I - Increases Kick's damage by 20%

    Row 8: (Unlock Requirement: Level 30 and 1st Job Change)


    Sword Enchantment (Active) - Enchant your sword with a random element.
    WoTS Affinity: Destruction
    Other Choice: Explosive Fist
    NEW SKILL: Not to be confused with Sword Enchant, it creates a random element for your blade to inflict status ailments to foes separate from weapon elements.
    PvE - Not too much use here unless you wanna imagine you're swinging a light saber.
    PvP - Same as above.
    Hybrid - Same as above.


    Explosive Fist (Active) (Locked) - Grab a foe and unleash multiple fiery explosions while retreating.
    WoTS Affinity: Destruction
    Other Choice: Sword Enchantment
    Changes from old Skill Tree - Massively increased damage formula. Anyone who expects to tank this for MP is in for a world of hurt. Destroys a small amount of MP per explosion.
    PvE - Useful for awakening charge and building vitality. The damage is also nice.
    PvP - Same as above.
    Hybrid - Same as above.
    Skill Note: Undying Flame - More hits and the skill lasts a bit longer.

    My Choice - Explosive Fist hands down. Nothing about Sword Enchantment is worth considering over taking Explosive Fist.

    Row 9: (Unlock Requirement: Level 35 and 1st Job Change)


    Rising Slash (Special Active) - Summon magic swords from the ground on both sides to skewer foes.
    WoTS Affinity: Destruction
    Other Choice: Rising Wave
    Changes from old Skill Tree - Many more hits when noted and damage increase.
    PvE - Still as great as ever for field clearing and destroying weak mobs. Now much more useful for bossing.
    PvP - Good source of burst damage since it's essentially non conditional. There's other moves you might want to use with the MP however.
    Hybrid - Same as above.
    Skill Note: Quantitative Improvement - Adds an extra blade to both sides and max hit numbers are greatly increased.


    Rising Wave (Special Active) - Summon 6 magical swords from the ground in front of you to skewer foes.
    WoTS Affinity: Vitality
    Other Choice: Rising Slash
    NEW SKILL: Taken from the Red Knight's and Penensio, this skill is monstrous for it's cost and is almost completely non situaltional. Large opponents will take massive amounts of damage. Think of this as your replacement for Sword Fire (R.I.P.)
    PvE - Wrecks mobs with ease and it's range and damage earns it much consideration.
    PvP - Can cause decent damage if opponents get caught between blades.\
    Hybrid - Same as above.

    My Choice - If I were going for PvE, I'd take Rising Wave any day over Rising Slash. However in PvP, Rising Slash can do much better damage and has better range.

    Row 10: (Level 40 and 1st Job Change)


    Sword Fire (Special Active) - Plunge your sword into the ground and create a massive flame wave.
    WoTS Affinity: Vitality
    Other Choice: Phoenix Talon
    Changes from old Skill Tree - Throw out everything you knew about this skill. It no longer has it's monstrous damage ability and is arguably as weak as Unlimited Blade. It's only redeeming feature is it's double sided range. Changed to 300 MP.
    PvE - Can be used for field clearing.
    PvP - Can hit far away foes.
    Hybrid - Same as above.
    Author's note: While this skill on paper seems weaker. It's actually stronger on targets where the old version couldn't get maximum hits due to size or positioning.


    Phoenix Talon (Special Active) (Buff) (Locked) - Summons a fiery phoenix and then absorbs it to gain extra bonuses.
    WoTS Affinity: Vitality
    Other Choice: Sword Fire
    Changes from old Skill Tree - Damage was nerfed. Passive MP Regen nerfed. Duration Nerfed.
    PvE - Still decent as an anti air move and the buff is nothing to laugh at.
    PvP - Great as an anti mage move. Only difference is you can no longer have this up 24/7 unlike before.
    Hybrid - Same as above.

    My Choice: Phoenix Talon due to it's utility. A lot of moves can do what the new Sword fire can do but a lot better.


    Iron Body (Active) - Hardens your body to ignore pain and reduce damage allowing you to charge through attacks without flinching.
    WoTS Affinity: None
    Changes from old Skill Tree - Duration is increased, but the damage reduced is greatly decreased.
    PvE - Good for charging through attacks which you don't feel like/can't dodge.
    PvP - Good for charging through attacks like projectiles.
    Hybrid - Same as above.
    Skill Note: Mind and Body Technique - Decreases cool down by 5 seconds and increases damage you deal by 10%.

    When you reach level 35, you may start on your second Job Change quest or buy the advancement from the Item Mall.[/COLOR]

    [COLOR=#333333]2.4: Job Advancement

    Visit the board and accept the Job Advancement Quest. (Quests are color coded. Job Quests are dark blue)

    Rune Slayer:
    • 1/5 - Speak with Adel in Altera Village
    • 2/5 - Collect 5 Memory Alloys from Any Nasod monsters in the Altera region on Any difficulty. (Nasod Foundry is recommended)
    • 3/5 - Defeat:

      • Crow Rider 9 times in the Nasod Foundry on any difficulty.
      • Nasod King 5 times in the Altera Core on any difficulty.
    • 4/5 - Speak with Lento in Feita Village.
    • 5/5 - Collect drops from monsters throughout the Feita region:

      • 10 Purified Magic Crystals from Glitter Necromancers.
        • (Underground Chapel on Very Hard taking the longest path is recommended. Drop rate is low)
      • 10 Footprint Rock Fragments from any Golems.

        • ​(The first 3 dungeons in Feita all have Golems and the drop rate is fairly high so there's no need to be picky.)
      • 10 Purified Power Crystals from any Glitter Soldiers.
        • ​(Every dungeon has an abundance of Glitters, but the drop rate on this one is low as well.)
    After completing and turning in Rune Slayer or purchasing the advancement from the Item Mall, you are now a Rune Slayer. Congratulations.
    Last edited by BlazeStorm; 11-08-2013 at 04:02 AM.

  3. #3
    Feita Knight BlazeStorm's Avatar
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    3: Elsword: Rune Slayer




    3.1: Background Story

    The Rune Slayer combines the best of both attack types—physical and magical. Elsword becomes this refined Magic Knight once he acquires more advanced magical skills to cripple and dominate his foes. Advancing to a Rune Slayer provides Elsword with more improved combos and new rune attacks that can be summoned with a flick of his fingers. Keep your enemies at a distance using runes or charge in with your sword!


    3.2: Rune Slayer's New Combos

    XZ - After a heavy slash, create a small rune in front of you.
    • Can be looped as a combo with enough Attack Speed. (15% minimum recommended)
    XZZ- Cause the rune to explode lifting enemies into the air.
    • Essentially like a magical version of Knight's XXZ, but lifts a lot less.
    >>^XZ - After an aerial slash, create a rune to heavily stun an opponent.
    • Rune Slayer players love this move
    >>^XZZ - Launch the rune you just created as a projectile.
    • Same as Magic Knight's >>^XZ but with a rune. Note that runes cannot be reflected and will continue in it's path regardless of any attempts of reflecting it.
    3.3: Rune Slayer's New Skills

    Row 11: (Unlock Requirement: Level 35 and 2nd Job Change)


    Splash Explosion (Special Active) - Create a rune and cause it to explode lifting foes into the air for further comboing.
    WoTS Affinity: Vitality
    Changes from old Skill Tree - Damage on first hit increased greatly. Second hit damage decreased extremely slightly. Lift on launch decreased so x dropping is no longer possible. Cool down increased to 10 seconds.
    PvE - Limited use and there's better moves to use.
    PvP - Great for damage and combo extension.
    Hybrid - Same as PvP.


    Intermediate Magic Training (Passive) - Increases Magic Attack Power by 20 per level.
    Changes from old Skill Tree - None other than the fact that putting more SP will yield more Magic Power.
    PvE - A better option than the basic version since defense isn't as important.
    PvP - Same as above.
    Hybrid - Same as above. Again consider this last since saving SP is important for skills.

    Row 12: (Unlock Requirement: Level 45 and 2nd Job Change)


    Heat Rune (Active) - Creates a stationary rune which damages foes which come into contact with it and inflicts a burn.
    WoTS Affinity: Vitality
    Other Choice: Arctic Rune
    NEW SKILL: Similar to Oberon Guard except the stationary hits are much weaker while the initial hit is much stronger.
    PvE - Okay for damage but you really only want the initial hit. The other hits only serve to inflict burn and waste Vitality.
    PvP - Same as PvE.
    Hybrid - Same as above.


    Arctic Rune (Active) (Locked) - Creates a stationary rune which damages foes which come into contact with it and inflicts frostbite.
    WoTS Affinity: Vitality
    Other Choice: Heat Rune
    NEW SKILL: Similar to Heat Rune except it's slightly weaker. The frostbite also can slow down foes making it more useful than Heat Rune.
    PvE - Same as Heat Rune
    PvP - Good for inflicting frostbite and slowing down foes.
    Hybrid - Same as above.

    My Choice: Arctic Rune at level 1 for PvP just to inflict frostbite. That and I like the blue color.

    Row 13: (Unlock Requirement: Level 50 and 2nd Job Change)


    Rune Mastery (Passive) - Increases the size, damage, range and duration of all Runes. (Special Actives included)
    Other Choice: Magic Chain
    NEW SKILL: Great for people who love to just spam runes everywhere and makes >>^XZ much better for catching.
    PvE - Not as great here and Magic Chain is a much better choice.
    PvP - Can be good since bigger runes mean less wriggle room for foes to avoid your runes.
    Hybrid - Same as above.


    Magic Chain (Passive) - All basic attacks and actives have a chance to inflict a debuff on foes which decrease Magic Defense.
    Other Choice: Rune Mastery
    Changes from old Skill Tree - Increased activation chance.
    PvE - Will greatly debuff magic defense on enemies allowing you to deal much more damage.
    PvP - Same as above.
    Hybrid - Same as above.

    My Choice: Magic Chain. Rune Mastery will never be better than this except in the case where you have someone else to inflict Magic Chain.


    Critical Sword (Active) - Enchant your sword to increase critical chance and damage.
    WoTS Affinity: Destruction
    Changes from old Skill Tree - Renamed from Sword Enchant. Increased Critical chance, Critical damage and decreased cool down. Critical damage modifier altered to do much more damage. 100% + (50% + (50% x Critical damage)) -> 150% + (150% x Critical damage)
    Not even gonna say anything for PvE, PvP or both. Just get this amazingly broken skill.

    Row 14: (Unlock Requirement: Level 55 and 2nd Job Change)


    Storm Blade (Special Active) - Create a flower of rotating blades to shred foes.
    WoTS Affinity: Destruction
    Other Choice: Luna Blade
    Changes from old Skill Tree - Decreased cool down. Damage of central blade decreased but outer blades increased in damage. MP cost decreased.
    PvE - Can be used in runs where you don't wanna get hit since it provides a good amount of safety and decent damage and awakening charge.
    PvP - Can now be used to finish off opponents since you can no longer mana break this move.
    Hybrid - Can be used in both, though it shines best in PvE.


    Luna Blade (Special Active) - Summon a giant rune blade capable of destroying an opponent's mp.
    WoTS Affinity: Destruction
    Other Choice: Storm Blade
    Changes from old Skill Tree - Increased MP destruction. Increased cool down.
    PvE - Not too bad here. If you can understand it's range, it's good for mobbing.
    PvP - Invaluable for keeping your opponents from getting too much mp for moves you don't wanna deal with.
    Hybrid - Same as above.

    My Choice - Luna Blade

    Row 15: (Unlock Requirement: Level 60 and 2nd Job Change)


    Strong Body (Passive) - Train your body to increase your health.
    Other Choice: Magic Resistance Training
    NEW SKILL: Taken from Lord Knight, it simply increases your HP.
    PvE - Extra HP is nice and all, but you shouldn't be getting hit enough for extra HP to matter. Henir's Challenge Mode might be a different story.
    PvP - Extra HP is good for PvP since extra defense is useless in the face of defense piercing moves.
    Hybrid - Same as above.


    Magic Resistance Mastery (Passive) (Locked) - Train yourself to improve your magic defense and create a chance to reflect certain projectiles.
    Other Choice: Strong Body
    Changes from old Skill Tree - Increased Magic Defense and Reflect proc rate.
    PvE - Extra defense can prove useful. Phoenix Talon however will make the reflect useless.
    PvP - Can break projectile reliant character's combos.
    Hybrid - Same as above.

    My Choice: Magic Resistance Mastery

    Row 16: (Unlock Requirement: Level 65 and 2nd Job Change)

    ??? (???) (Locked) - ???
    Last edited by BlazeStorm; 11-08-2013 at 04:07 AM.

  4. #4
    Feita Knight BlazeStorm's Avatar
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    4. Miscellaneous

    4.1 Basic Combos and Loops

    Before we begin, we'll go over why combos are important.
    1. While basic commands are good. using most all the way through will result in knocking down which is bad.
      • In Dungeons, enemies that are knocked down will take much less damage than if they were standing or in the air.
      • In PvP, when you knock down an opponent, they will become invincible until they get up which means you can't hit them at all.
    2. Knowing what works and what doesn't is essential because not every attack is useful in every situation.
      • For example, Nasod Inspector cannot be hit by most of the hits from Elsword's ZZZ>>^Z loop.
    4.1.1 Combos for Knight

    Note that there is an auto knock down feature in the game to prevent people from being infinitely combo'd. Each attack has an assigned knock down rate and after you reach the limit, your enemy will fall.

    Note that on top of that, you can only launch enemies up to 3 times. There are moves to reset this limit though.

    (Note for Actives: Counterattack should not be used where actives are mentioned since it does not continue a combo.)

    Basic:
    • ZZZ>>^Z - This is the most basic of loops. It's fast and gains mp quickly. Useful for MP gain. You must be able to do the >>^Z quickly because if you jump too high, the attack will miss foes who are small. The knockdown rate is quite high so it's not suited for PvP. Builds Destruction Aura quickly.
    • ZZ(Z)>>^Z - Almost the exact same as above except you do the dash jump extremely early. So early in fact that you shouldn't even see your 3rd ground slash. You still have to press the 3 Zs while on the ground. Using this will knock down mobs slower than the above. Builds Destruction Aura moderately quickly.
    • ZZZ<<>/ZZZ>><> - Basic ground loop. It has almost the exact same knockdown rate as above with just a tiny bit more damage. Can be clunky if you cancel too late. Doing >><> is harder, but it increases your attack rate since it's less clunky. Decent for both PvP and PvE. Builds Destruction Aura moderately quickly.
    • Z Active - A quick combo. This is meant for quick damage and low knock down rate. Only flaw to this is that Actives have a cool down and cost MP so you can't always use this. Great for both PvP and PvE. Builds either Aura depending on the active.
    • ZZZ Active - Similar to the above but with more slashes. The idea is to stall for the cool down on other Actives by increasing the interval at which you use them. Gains better MP than the above due to more slashes but has a higher knock down rate. Builds either Aura depending on the active.
    • ZZ(Z) Active - Same as ZZ(Z)>>^Z but with an active instead of the aerial slash. Useful since the 3rd slash is weak but causes knock down quickly.
    • XXZ <> Z Active - Power combo for dealing damage. <> means your turn around after the launch. This is a simple and easy way to time when you should do the next attack. Slightly high knockdown rate. Better for building Vitality Aura.
    • ZZZ<<>XXZ <> - A mix of speed and power. You won't do this very often as the knock down rate is quite high. Builds either Aura.
    Advanced:
    • XXZ^X V Z - Known as the knock down reset combo in PvE. Hitting an opponent with ^X in the air resets the knock down counter in PvE. In PvP, the ^X is just a free high damage hit since it has no knock down value. Pressing V makes you fall quicker which is what makes this combo possible. You should ideally hit the opponent while they're falling as opposed to while they are rising into the air. The Z should be the basic ground slash. You can do anything you want after that. Learning this is optional but it has it's uses. Builds Vitality Aura moderately quickly.
    • >>X^X V Z - Same idea as the above but with less hits and less knockdown. People find this much easier to perform than the above.
    4.1.2 Magic Knight Combos

    Basic:
    • >>^XZ - Aerial fireball loop. It exists and works, just don't expect to use it much or at all.
    • >>ZZX <<ZZ - The dash attack combo. You can chain as many fireball attacks as you want or just stop at the 2nd slash of the combo and use another chain. Beware that tumbling characters (Rena and Aisha) may be able to escape.
    Advanced:
    • None
    4.1.3 Rune Slayer Combos

    Basic:
    • XZ - Ground loop mentioned earlier in the guide. Mostly used for building vitality or even stalling for cool downs on an active. Knocks down moderately quickly. (15% attack speed minimum recommended)
    • >>^XZ - An aerial version of the above combo. Beware the sword slash causes the knockdown limit to approach extremely quickly.
    • Z/ZZZ Sword Enchant - I feel I have to mention this one specifically. Sword enchant is very slow on getting the hit in so where I mentioned that ZZ(Z) Active exists, it does not work for Sword Enchant.
    Advanced:
    • Explosive Fist >>^(X)Z - The idea here is to just hit with the rune as it has no affect on your knock down limit at all. Explosive fist will make you move back far and if you do it low and quick enough you can make the slash miss and the rune hit. Very good for combo extension.
    • >>X >>^(X)Z - Same as above but without the use of explosive fist which risks giving away too much mp to an opponent. Beware launch limits since launching more than 2 times will result in a super low launch that tends to end up knocking down.
    • (In the Air) >>^XZ (While still in the air) >>XZ - If you're high enough in the air, you can perform >>XZ multiple times if you input it at the correct time. This lets you hit an opponent in the air multiple times with this. Mostly for flashiness or fun.
    (Video representation of combos coming soon)

    4.2 Skill Build Recommendations

    This section is purely my own preferences.

    PvE Build: http://brokendisc.web.fc2.com/elswor...00040400000002

    With this build I'd carry Explosive Fist, Critical Sword, Rising Wave, and Wind Blade for A slot only. Wind blade would be swapped out for Flame Geyser at bosses.

    With a B slot, I'd also take Flame Geyser, Storm/Luna Blade, Triple Geyser, and Sword Fire/Phoenix Talon/Iron Body.

    The rest of the skill points can be invested into other skills for diversity, but I'd throw some into the magic training passives for more overall damage and save some for the eventual skill level cap increase which will mean you'll need some skill points since skills can still be leveled further.

    PvP Build: http://brokendisc.web.fc2.com/elswor...00040400030002

    With this build I'd carry Kick, Explosive Fist, Critical Sword, and Iron Body/Counter. Iron Body is easier to use in general, but much more difficult to achieve any results without knowing when to actually use it.

    Explosive fist can be replaced with Sword Enchant, but in general, Explosive Fist is stronger and much easier to combo with.

    For B slot, I'd take Wind Blade/Phoenix Talon, Luna Blade, Freeze Rune, and Iron Body/Counter/Rising Slash/Wave.

    Wind Blade is good as a finisher for combos and useful on low HP opponents whereas Phoenix Talon can greatly cripple many opponents who are over reliant on their projectiles.

    Luna Blade is obvious for PvP since it destroys MP.

    Freeze Rune is great when combined with Poison 3 and is essentially even greater than a Low/Back kick from a WS.

    Iron Body/Counter for utility. If you don't like/can't use counter, taking Rising Slash/Wave with you can actually make a big difference in a match. Wind Blade/Phoenix can also go here if you took one over the other.

    Between Strong Body and Magic Resistance Mastery, it's better to have Magic Resistance Mastery since more HP won't save you from a projectile barrage.

    Hybrid Build: http://brokendisc.web.fc2.com/elswor...00040400030002

    This Build generally combines both PvE and PvP builds rather easily.
    Last edited by BlazeStorm; 11-15-2013 at 12:05 AM.

  5. #5
    Feita Knight BlazeStorm's Avatar
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    Posting is allowed as of now. Need to add a few images and the miscellaneous stuff.

  6. #6
    Bethma Guard KingOfMonsters's Avatar
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    is this build good i tryed my best im not lv 60 yet







  7. #7
    Feita Knight BlazeStorm's Avatar
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    For reference, next time use this: http://brokendisc.web.fc2.com/elswor...nglish/mk.html

    Your build is fine if you're PvP oriented. Focus on mastering some of the skills you have though. Sword enchant isn't a priority if your critical rate isn't at least 20%. Put more points into Luna Blade first if you PvP more or Rising Slash if you want to focus on leveling.

  8. #8
    Velder Noble Kiel Hyre's Avatar
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    would this build be ok? kind of a Hybrid build

    http://brokendisc.web.fc2.com/elswor....0.5.3.5.5.5.5

  9. #9
    Feita Knight BlazeStorm's Avatar
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    @Kiel Yes your build is fine. You've hit the point where you can toss the rest of you skill points anywhere you want and still be fine.

    P.S. Sorry for the late reply.

  10. #10
    Ruben Villager GabbyNoctis's Avatar
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    S Rank RS, Close to SS before ban.

    Build:
    http://brokendisc.web.fc2.com/elswor....3.5.3.5.5.5.5

 

 

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