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  1. #1
    Hamel Guardian Lenne's Avatar
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    [GUIDE] Code Exotic and Code Nemesis Guide by Lenne

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    Eve - Code Exotic and Code Nemesis Guide

    by Lenne



    Important Note:

    Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people, then please credit me by adding the URL link to this page.


    Sections:

    1: Eve: Another Code
    - 1.1 Information
    - 1.2 Basic Attacks and Sequences
    - 1.3 Another Code's Skills



    2: Eve: Code Exotic
    - 2.1 Information
    - 2.2 Additional Basic Attacks and Sequences
    - 2.3 Code Exotic's Skills



    3: Eve: Code Nemesis
    - 3.1 Information
    - 3.2 Additional Basic Attacks and Sequences
    - 3.3 Code Nemesis' Skills



    4: Extras
    - 4.1 Tips and Special Tricks
    - 4.2 Combo Videos
    - 4.3 Skill Build Help
    - 4.4 Equipment Recommendations




    1: Eve: Another Code






    1.2 Basic Attacks and Sequences


    You must first know that Z and X are the basic keys for every character. For Eve, Z is the sequence for the bashing of her Nasod gears. Using X will have Eve summon "electronballs", slow, but powerful balls of electricity.


    Z - Nasod gear strike.
    ZZ - Two gear strikes.
    ZZZ - Three gear strikes.
    ZZZZ - Three strikes followed by a spinning strike that knocks the enemy down.

    ZZZvZ - Three gear strikes followed by a nasod spear raised from the ground, lifting the enemy upwards.

    >>Z - Dash and pierce with a nasod spear. Knocks enemy down and far away.

    >>^ZZZ - Dash and jump to perform a 3-strike combo.


    X - Release an electronball.
    XX - Release two electronballs.
    XXX - Two electronballs followed by an electric triangle that pierces and knocks the enemy down.

    XXvXX - Release two electronballs and follow by a vertical gear strike and then a spin around you.
    XX>XX - Release two electronballs followed by a horizontal gear strike and then a spin around you.

    >>X - Dash and release an electronball diagonally upward, knocking enemies into the air.

    >>^X - Dash, jump and send an electronball forward.



    1.3 Another Code's Skills


    Note there are different types of skills: Active, Special Active, Passive, and Buff skills.


    Active - Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.


    Special Active - Not to be confused with "Actives." Special Actives adds a special extreme. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.


    Passive - Skills that upgrade the character, permanently. Passive skills are never added to quick slots.


    Buffs - Buffs are skills that upgrade the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and are timed.


    Now, please remember the following terms:

    PvE - Stands for "Player vs Environment." Your skill build leans toward PvE if you focus solely on being effective in dungeons.

    PvP - Stands for "Player vs Player." Your skill build leans toward PvP if you want to focus solely on fighting other players.

    Hybrid - This term is a combination of both PvE and PvP. This is the flexible build, but this requires careful SP investing.

    It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I'll be stating how many points you should invest into skills by dividing into the builds as told above.

    Example, if you see "PvE - 5/5" that means you must max the skill, if you are a PvE build.

    Example 2, If you see "PvP - 0/5" that means PvP builds should not get the skill.

    Example 3, if you see "PvE - 0/3 ~ 3/3" then that means dungeon builds may invest any amount of points they would like. This case will most likely occur with Buff skills.

    If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Eve's CEx and CN skill tree.

    http://brokendisc.web.fc2.com/elswor...sh/eve/ce.html


    All right, let's start!



    (0) Row 1:


    Basic Magic Defense Training - Increase magical defense.


    • Basic knowledge of skill tree is to always take passives unless otherwise stated

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5



    Illusion Strike - Summon 8 gears to simultaneously strike.


    • Very weak physical-based skill, do not invest any points

    PvE - 1/5
    PvP - 1/5
    Hybrid - 1/5





    (5) Row 2:


    Basic Physical Defense Training - Increase physical defense.

    • Again, don't skip passives

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5




    Dimension Link - Summon a Nasod scout by your side.
    Skill Note: Continuous Summoned Attacks - The Nasod Scout no longer knocks down when summoned and its attacks will have less knock-down ratio, cool down is increased by 5 seconds. -Obtained from Toma in Bethma.


    • Eve's 1st "summoning" skill
    • Weak damage at first, but if used well, deals great additional damage in combos
    • May save you from danger from an enemy comboing you (PvP-wise)
    • Has a moderate amount of HP in PvP
    • May end a combo if not careful due to its jump attack

    PvE - 0/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5




    (10) Row 3:


    Basic Magic Training - Increase magic attack. Prerequisite: Basic Magic Defense Training

    • Don't skip this; more damage = good

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5



    Illusion Stinger - Transform gears into a powerful spear, leaving a trail of electron pulses.
    Skill Note: Modified Chaos Engine - Reduces MP consumption by 20 and reduces range of the explosions by 20%. -Obtained from a rare monster drop.


    • Base job Eve's best 200 MP skill
    • Great damage for wide-sized enemies or mobs
    • Required to have for the future Generate Blackhole skill
    • Skill note allows stinger to easily hit smaller-sized opponents, and MP cost reduction is nice

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5




    (15) Row 4:


    Aura Magic Accelerator - Increase the magical attack of allies in range and yourself.


    • Very useful buff as CN focuses on magic attack, recommended to have but not required
    • As Code Exotic, you will have a passive that boosts Aura Accelerator duration
    • As Code Nemesis, you will have a passive that gives Aura Accelerators an additional critical chance and critical damage increase

    PvE - 0/5 ~ 5/5
    PvP - 0/5 ~ 5/5
    Hybrid - 0/5 ~ 5/5



    Basic Strength Training - Increase physical attack damage. Prerequisite: Basic Physical Defense Training

    • You should know the rule by now

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5



    Dimension Link Blader - Summon a Nasod Blader to slash enemies several times, then fire a beam. Prerequisite : Mastered Dimension Link


    • Very mediocre damage, do not take at all

    PvE - 0/5
    PvP - 0/5
    Hybrid - 0/5


    Cloaking
    - Turn invisible for a period of time.
    Skill Note: Waiting Alone - Gives 3 MP per second regeneration while in Cloaking. -Obtained from a rare monster drop.


    • Full-invisibility against most monsters
    • Experienced PvP players can see where you are if you are not careful due to other special effects (slightly visible silhouette, high weapon enchant/enhancement level, having a status effect on you, looking at your shadow on the ground)
    • Useful for escaping/mobility due to Cloaking Mastery's max level giving a great increase in speed
    • The skill note, in effect, reduces MP consumption of Cloaking
    • During the casting of Cloaking, Eve has super armor (this is a very brief moment but could be useful for experienced players)

    PvE - 0/1 or 1/1
    PvP - 0/1 or 1/1
    Hybrid - 0/1 or 1/1




    (20) Row 5:


    Aura Shield Accelerator - Increase the defense of allies in range and yourself.


    • Another buff to take instead of Aura Magic Accelerator, optional but not required

    PvE - 0/5 ~ 5/5
    PvP - 0/5 ~ 5/5
    Hybrid - 0/5 ~ 5/5





    (25) Row 6:


    Aura Power Accelerator - Increase physical attack power of allies in range and yourself.


    • Another buff to take instead of Aura Magic Accelerator, optional but not required

    PvE - 0/5 ~ 5/5
    PvP - 0/5 ~ 5/5
    Hybrid - 0/5 ~ 5/5



    Cloaking Mastery - Increase the amount of time Cloaking is activated and grant a speed boost while invisible.


    • If you take Cloaking, then max this so you can have full benefits
    • At Lv3, grants 10 seconds of invisibility and a 38% speed boost. Cloaking originally decreases speed by 25%; so ultimately you have a 13% speed boost aside from your socket effects

    PvE - 0/3
    PvP - 0/3 or 3/3
    Hybrid - 0/3 or 3/3




    (30) Row 7:


    Generate Blackhole - Generate a black hole to pull enemies in, then trigger it to explode dealing extreme magic damage. Prerequisite: Mastered Illusion Stinger
    Skill Note: Black Hole Ver. 4.0 - Increases suction range of the black hole by 30% and increases the damage by 10%. -Obtained from a rare monster drop.


    • Very useful mob-gathering skill (sometimes boss)
    • As blackhole gathers mobs, team members can quickly hit monsters for additional damage
    • Good for PvE or PvP; optional to take, recommended for beginners
    • Skill Note makes the skill very great, recommended to have if you take Blackhole

    PvE - 0/5 or 5/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5



    Dimension Link Guardian - Summon Guardian to fire waves in both directions, dealing continuous hits of magic damage.

    • Very useful mob-killing skill, also great for wide-sized bosses
    • Hits both sides; not very long range, but still moderate
    • Great in PvE, not as all useful in PvP

    PvE - 0/5 or 5/5
    PvP - 0/5
    Hybrid - 0/5 or 5/5




    (35) Row 8:


    Mana Conversion - Convert some HP into MP.
    Skill Note: Bogus Contract - 30% Chance of not taking up HP when skill is used, but increases cooldown to 8 seconds. -Obtained from Camilla, the PvP NPC.

    • Very useful skill for all Eve classes; free 50 MP at your command whenever you want it (50 MP makes a difference)
    • Skill note recommended to have to give you chances of surviving longer

    PvE - 0/3 or 3/3
    PvP - 0/3 or 3/3
    Hybrid - 0/3 or 3/3


    ---


    And that's all of Eve's beginner job skills. When you've reached Level 15, you can begin the job advancement pre-quest:


    1. Clear 2-4 twice on any difficulty.
    2. Collect 1 drop from Kira-Kira (Mini-boss) at 2-1 on Very Hard mode.
    3. Clear 2-2 on Hard mode or higher (☆☆+) with at least a B rank.
    4. Speak to Echo, the alchemist of Elder.


    And after that, you have two quests to choose from: Code Exotic and Code Architecture. Obviously, you should have chosen Code Exotic.

    1. Collect 4 drops from the Bats on 2-2 at any difficulty.

    2. Collect 1 drop from Wally No.8 (Boss) at 2-5 on any difficulty. Collect 2 drops from Banthus (Boss) at 2-3 on any difficulty.

    3. Collect 1 drop from the Little Soldiers at 2-3 on any difficulty. Collect 20 Metal Shards from dismantling weapons.

    4. Clear 2-5 on Very Hard mode within 15 minutes.


    After you have finished, you are now Code Exotic, the code that transforms Eve into the Mistress of Destruction!

    Last edited by Lenne; 08-22-2013 at 10:55 PM.



  2. #2
    Hamel Guardian Lenne's Avatar
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    filler .
    Last edited by Lenne; 07-25-2013 at 03:47 AM.



  3. #3
    Hamel Guardian Lenne's Avatar
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    2: Eve: Code Exotic



    2.1 Additional Basic Attacks


    While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

    Note that these sequences are of course, Code Exotic exclusive.


    ZZZvZZ - Strike with Nasod gears then summon the first spears in front and behind you, stunning the enemy, and then send enemies away with extra spears.


    >>ZZZ - Thrust forward with spear, followed by another spear, and then a continue with a flurry of impaling blades.


    >>XZ - Dash and send enemies flying with an electronball then impale the airborne enemy with a flurry of blades.



    2.2 Code Exotic's Skills


    As a new code, Eve has improved herself using the arsenal of the Nasod weaponry. As Code Exotic, she gains access to new, explosive weapons, or transform pieces of scrap metal into weapons of destruction.


    You will now see a few skill names with (LOCKED) beside them. This means you cannot access the skill until you do certain skill quests.



    (40) Row 9:


    Hornet Sting (100 MP) - Fire a missile that tackles enemies and explodes at a range.
    *Skill Note: Special Nasod Big Explosion - Increase damage and range of explosion by 20%. -Obtained from Cash Shop

    • Moderate damage, decent for 100 MP
    • Not recommended to take, easily replaceable in future
    • Dedicated users can take skill note

    PvE - 0/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5



    Metal Dust Aura (30 MP) (LOCKED) - Summon damaging fragments to protect you and damage enemies on contact.
    *Skill Note: Quick and Powerful! - Deals x2.3 more damage than original, but duration is decreased by 10 seconds. -Obtained from Cash Shop


    • Very useful, constant damage near an enemy
    • Adds good awakening charge
    • Skill Note makes MDA more for damage. Lv5 with note, max duration becomes 10 seconds, 460% of initial damage, and 69% per scrap hit.
    • Helps kill enemies with low HP, just go near them with MDA on

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5

    **To unlock Metal Dust Aura, you must do the Basic Branch skill quest, available at Lv20 from Camilla, the PvP NPC.



    (45) Row 10:


    Intermediate Magic Training - Increase magic attack power permanently.


    • Overall magic dmg boost
    • If you want the future Explosion Impact skill early, skip this for now and come back at a higher level (Late 40s/50s)

    PvE - 0/5 or 5/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5



    Encouraging Aura - Reduce MP cost and increase the duration of Aura Accelerators skills.


    • A must to have if you took an Aura skill
    • If you did NOT take an aura skill, then there is no need for this. Invest in one of the previous skills instead.

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5




    (50) Row 11:


    Explosion Impact (200 MP) - Pull out a whip to strike enemies into the air, then lash a second time as they fall to stop them, leaving them open as the whip explodes and damages the enemies.
    *Skill Note: Breaking In I - Removes the launch of the initial hit and increases the skill's damages by 10%. -Obtained from Cash Shop


    • Considered as CEx's best PvE skill, dealing very high damage if all hits hit
    • That being said, only great on wide-sized bosses/mobs
    • HIGHLY recommended to take the skill note; the initial hit lifts enemies in air, in effect it reduces the hits you deal

    PvE - 0/5 or 5/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5




    (55) Row 12:


    Magic Adrenaline (100 MP) - Drastically increase magic attack power for 10 seconds. Prerequisite: Mastered Intermediate Magic Training


    • Recommended to have to greatly boost damage of Explosion Impact or the future Iron Scraps skill

    If you, at around Lv28:
    *Maxed Intermediate Magic Training, invest 2 points into this skill at first.
    *Skipped Intermediate Magic Training, go max that in your late Lv40s or 50s, then come back to this buff.
    *If you decide to skip Mega Electronball (not recommended) because you find it not very useful, then come max this skill.
    PvE: 0/5
    PvP: 0/5
    Hybrid: 0/5



    Power Adrenaline (100 MP) - Drastically increase physical attack power for 10 seconds. Prerequisite: Mastered Powerful Mind


    • No reason to have this; CEx/CN's skills mainly focus on magic attack

    PvE - 0/3
    PvP - 0/3
    Hybrid - 0/3



    Powerful Mind - Focus some magic attack power to also increase physical attack power.


    • Overall not seen as great, but if you use the ZZZ>>^Z combo, this can boost your power
    • At Lv28, do not invest in this skill. Come back in late Lv50s.

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5



    Mega Electronball (30 MP) - Fire a larger electronball that explodes on contact.


    • Not as good as Code Empress', but still great damage in combos

    PvE - 0/3 or 3/3
    PvP - 0/3 or 3/3
    Hybrid - 0/3 or 3/3




    (60) Row 13:


    Graceful Steps - Increase movement and jump speed effects permanently, separate from equipment effects.


    • Small boost, but very useful when you already have high move/jump speed from socketing equipment
    • Recommended to have, but like Powerful Mind, come take when you're at a higher level

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5



    Iron Scraps (200 MP) (LOCKED) - Release a series of small metal stingers in all directions, dealing high damage. Can be used in the air.


    • Very high damage, a must to have
    • Very flexible to use as it can be used on ground or in air, all you need to do is get close to the enemy
    • In Awakening, amount of hits increase as well as increasing damage. Lv5 normal is 2400% for max 12 hits, Lv5 awakened is 4140% for max 18 hits.

    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5

    **To unlock Iron Scraps, you must do the Intermediate Branch skill quest, available at Lv30 from Camilla, the PvP NPC.


    (65) Row 14:


    Queen's Throne (250 MP) - Create an explosion around you that summons standby stingers for a period of time.


    • The ZZZ>>^Z loop combo is required to learn before you decide to use this skill
    • If you cannot do the loop well, take Junk Break to be on the safer side

    Queen's Throne Effects:

    • Stingers increase range of Z attacks
    • Infinite horizontal gliding (>> or << in the air)
    • XXX combo has increased triangle size and pierce effect
    • Ground Z attacks have one extra hit under Queen's Throne's effects. Air Z attacks have two extra hits. (This is why the ZZZ>>^Z loop is required, to utilize >>^Z fully)

    PvE: 0/5 or 5/5
    PvP: 0/5 or 5/5
    Hybrid: 0/5 or 5/5



    Junk Break (300 MP) (LOCKED) - Summon a giant split-drill that burrows into the enemy in front, dealing huge amounts of damage.


    • Easy targeting for frontal enemies
    • Moderately high damage overall for all enemy sizes

    PvE - 0/5 or 5/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5

    **To unlock Junk Break, you must do the High Branch skill quest, available at Lv32 from Camilla, the PvP NPC.


    ---

    That's all of the skills Code Exotic has access to. After reaching Level 35, you can begin your second job advancement, to become the mighty Code Nemesis.


    1. Speak with Adel in Altera Village.
    2. Defeat:
      • 9 Nasod monsters throughout the Altera region.
      • Crow Rider (Boss) 5 times in 4-5 on any difficulty.

    3. Collect:
      • 1 Navigation Core from Nasod Scout (Monster) in 4-2 on any difficulty.
      • 1 Titanium Blade from Nasod Blader (Monster) in 4-5 on any difficulty.
      • 1 Nasod Leader Core from Crow Rider (Boss) at 4-5 on any difficulty.

    4. Speak with Lento in Feita.
    5. Collect 3 drop from Dullahan Knight in 3x-1 on any difficulty.


    ---


    After finishing the long quest, you have now become Code Nemesis, the Goddess of Justice!


    Last edited by Lenne; 07-24-2013 at 02:23 AM.

  4. #4
    Hamel Guardian Lenne's Avatar
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    3: Eve: Code Nemesis





    3.1 Goddess of Justice: Code Nemesis


    Becoming faster, stronger, battle Code Exotic began to develop. Eve had fought many infected Nasod and devils, but seeked more power. The code needed to be changed for her to become more efficient in using more ancient Nasod weapons. Summoning a large arsenal of enchanted weaponry, the Goddess of Justice will overwhelm all her opponents!



    3.2 Additional Basic Attacks


    While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

    Note that these sequences are of course, Code Nemesis exclusive.


    >>ZXX - Impale the enemy with a spear and then fly forward with another stunning spear, then throw a final stunning spear at the enemy.


    XXZZ - Throw out two electronballs and then stun the victim with a spear, then continue to summon additional Nasod Spears to pierce the opponent, ending it with a strong finishing blow that knocks the enemy up.



    3.3 Code Nemesis' Skills

    As the great Code Nemesis, you now gain an increased arsenal of weapons. With a new weapon in hand along with enhanced manipulation of already owned Nasod weapons, you become the Goddess of Justice to wreak merciless havoc on those who deserve their destruction.


    You will also still see one more skill that is (LOCKED). So yeah, prepare to do the skill quest.


    (70) Row 15

    Enhanced Nasod Weapons - Regular attacks have a 4% chance to deal extra magic damage.
    It doesn't look like much, I mean, you have a really low chance to deal extra magic damage. But hey, it's not completely useless at all. The 4% will come and go but it will at least prove useful when you deal so many hits with your Z attacks (especially the ZZ>>^Z loop). Just max it, it'll be worth it later.
    PvE - 3/3
    PvP - 3/3
    Hybrid - 3/3



    Atomic Blaster - Step backwards and pull out a blaster, firing at the enemy upwards into the air.
    A simple and powerful 100 MP skill, recommend to max. This easily replaces Hornet Sting if you have it, because Atomic Blaster will deal more damage and you can combo the enemies after. It'll take care of any kind of enemy in any situation. Aim carefully to deal the maximum 12 hits for the maximum damage.
    PvE - 5/5
    PvP - 5/5
    Hybrid - 5/5




    (75) Row 16


    Concentration Aura (LOCKED) - All Aura Accelerators will now grant increased critical rate and damage to yourself and party members.
    The great passive that makes Code Nemesis a better support role. At max level 5 you'll have a 7% increased chance of critical and 5% extra critical damage, it doesn't look like much but it really helps. It'll last as long as the Aura Accelerator that you used. A recommended have if you can spare the skill slots for your Aura Accelerator(s). If you don't have a B-Slot by now or if you can't spare room for your Accelerators, then it's okay, you can skip this passive.
    **Take note that the effect does not stack. So using Aura Magic and Aura Power together will not grant 14% critical chance increase or 10% critical damage increase, you only get 7% and 5%.
    PvE - 0/5 or 5/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5

    **To unlock Concentration Aura, you must do the Advanced Branch skill quest, available at Lv40.
    --
    Quest 1: Buy the High Quality scroll (It costs 300k ED from Camilla, aka the PVP girl)

    Quest 2: Collect 50 drops from any mob in 4-6

    Quest 3: Collect 4 drops from Uno Hound (boss) in 5-1 on any difficulty.

    Quest 4: Collect 3 drops from Chloe (boss) on 5-2 on Very Hard

    Quest 5: Clear 5-1 on Very Hard in less than 6 minutes, Clear 5-2 on Very Hard in less than 8 minutes, and Clear 5-3 on Very Hard in less than 8 minutes.
    --


    Spear Burst - Drive stingers downwards toward the ground, impaling any enemy in the way and create a shock wave that damages them. Can only be used in air. Super Armor is granted during the duration of the skill.
    An active skill that leads Code Nemesis for combo purposes. It knocks down enemies, and unless you can catch the enemies afterwards, it has little use in dungeons. You could however, use its super armor effect. PvP-wise, you can chain this with the >>ZX attack so you'll deal some Spear Burst damage. PvP users are to learn how to use this skill wisely, it will prove great worth for either combos or get-away situations.
    PvE - 0/5 or 5/5
    PvP - 5/5
    Hybrid - 0/5 or 5/5




    (80) Row 17

    Atomic Shield - Summon Nasod nano-machines that generate an aura around the character which reduces damage taken by allies and destroys projectiles.
    Yet another skill that provides support ability for Code Nemesis. It will prevent projectile-type attacks from hitting you if you're inside the shield, meaning arrows, fireballs, electronballs, etc. In PvP, Special Active skills such as Rail Stinger or Magic Missile won't be blocked. It's not bad at all, though. In a situation where you'll be expecting to take lots of damage, the shield will reduce the damage you take. Has some use for dungeons, such as to help in case the boss gets tricky with you, and does great for team PvP. Optional to max.
    PvE - 0/5 or 5/5
    PvP - 0/5 or 5/5
    Hybrid - 0/5 or 5/5



    Last edited by Lenne; 08-21-2013 at 01:47 PM.



  5. #5
    Hamel Guardian Lenne's Avatar
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    reserved 10char



  6. #6
    Ruben Villager robot76's Avatar
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    Yay Nice work as always

  7. #7
    Hamel Guardian
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    hmm.

    I don't think there should be an 'or' for Concentration Aura. That is a must get for any CN.

  8. #8
    Ruben Villager Lure's Avatar
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    Oh wow. I thank of thee that these guides are still up. h4h4h4h4h4. This is pro work right here, although this new forum thing is quite more techno that what I was used to :c.

  9. #9
    Ruben Villager Souldriver9's Avatar
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    Question.
    I know that with QT you can get good dmg with the >>^z ,but I have no idea how to keep using that fast and repeatedly.
    When I try and do it fast I just end up doing ^Z
    I seen people doing the >>^z attack so fast I wonder I they could press the key so fast to pull it off..
    I must be missing something.
    I tried multiple thing but nothing worked so far.
    Any tips or trick any you can share with me.

  10. #10
    Hamel Guardian
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    20%+ Attack speed is what lets me be able to >>^z as fast as I can. More is better of course but don't sacrifice your damage stats for it.

 

 

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